๐ŸŽˆ Balloon Battle
About Us
A small, independent game studio making games we'd actually want to play.
The short version Balloon Battle is made by Greensoft โ€” an independent, one-person studio run by Kennedy Linzie. No publisher, no big team, just a game built level by level, bug fix by bug fix.
๐Ÿข The Studio

Greensoft

Greensoft is an independent game studio founded by Kennedy Linzie. Balloon Battle is our first release โ€” a mobile arcade game built from scratch, from the balloon-popping physics to the story running underneath it.

Being small means every world, boss, sound effect and menu screen in this game was actually made โ€” not outsourced, not templated. It also means updates happen when they're ready, not on a quarterly schedule.

๐ŸŽˆ The Game

What Is Balloon Battle?

Balloon Battle is an arcade shooter about popping your way through eleven wildly different worlds โ€” sunlit skies, a haunted rainforest, scorched desert, storm clouds, frozen tundra, deep space, and more โ€” each guarded by a boss loyal to the reigning champion, Rain Man.

Underneath the arcade action is a story we cared about getting right: your parent nearly beat Rain Man forty years into his reign, came up just short, and left you their eleven legendary balloons and a note that says "don't make it weird." The rest is up to you.

๐Ÿ’ฌ Why We Made It

Our Approach

We wanted a mobile game that respects the few minutes someone gives it โ€” quick to pick up, satisfying to play in short bursts, but with enough world-building and character underneath that it's not just another skinned clicker.

That means real bug fixes when something's broken, real thought put into fairness around ads and purchases, and no pretending to be bigger than we are.

โœ‰๏ธ Get in Touch

Contact

Questions, feedback, or bug reports?
We read everything that comes through.

Reach the developer directly at kennedylinzie@gmail.com.